Some Game Session Notes


The Notes from 12/12/05

Posted in The Second Vampire Chronicle by Chuck on January 4, 2006

Notable Quotes:
Seth & the Werewolves sounds like a Saturday morning cartoon.
Lovis: “I like it when they twitch.?

We learn that the Mother Spirit may be at the Mutant Hole. A horrible place that was the site of a tragic toxic chemical spill. The event caused many deaths and mutant flipper babies for generations to come. The state and the corporations covered the whole thing up. We theorize that Gregorio the albino, could be an ally. Rumor has it that he hails from there.

We decide instead to head for the Junk Yard. This place is supposed to be home to some nasty spirits especially some of the big nasty Rat things. We get a full compliment of werewolf allies to help us. Grandpa, Burning Tail, Broken Claw, Valdez and Ocelot. Even our Nosferatu friend Lovis shows up.

Seth explains that the spirit of our machine gun has awakened. Someone asks “When did you do that??
“It was like that when I meet you. You guys use that thing too much.?

We come up with a most cunning Black Adder style plan. We asses the most dangerous routes into the junk yard and the people we like the least into those areas. We, on the other hand, completely over compensate and steal a couple of bulldozers with Dimitri’s help.

Our worries were not without merit. Land mines and tank traps quickly immobilize both the bulldozer and our jeep. Kort is stuck in a ditch with rat hordes attacking him. He uses his Animalism to turn the horde in on itself. Then he is bothered by some cultist who has a grenade on stick. But this only annoys the burly Ventrue. Kort runs into a couple more Rat Monsters. He and his trusty dogs make quick work of them. Only the dogs get poisoned.

Lovis uses her Nightmare to herd more cultists into the waiting claws of several werewolves although this was purely by coincidence. She and Jack brandish their swords and hack their way through any Rat Beasts and cultists that were unfortunate enough to get in their way. Kort’s dogs get their hunt on and tear apart more than evil cultist.

Our other allies don’t have so easy. They face more Rat Beasts and even an awakened and very grumpy crane. Some of the werewolves trip a fire trap and get singed. We break in the middle of the raid.  To be continued same Bat Channel, later….
5 XP

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